Welcome
Nuke Ladder - XTS
Rules
The Sniper League is played in a best two out of three round format consisting of up to three 15 minute rounds. The third round is not needed if a team wins the first two rounds, but at least two rounds must be played for proper scoring.
The version used for match play must be the latest version of Team Fortress 2 that is available on Steam.
Matches use one map for all three rounds per week.
Racist or sexist remarks will not be tolerated and may merit harsher penalties. Teams who kill the other team within the first 30 seconds of the designated Screenshot round OR before all players take their screenshots will be subject to punishment as outlined under unsportsmanlike like conduct. Teams are advised NOT to self-administer this punishment and instead submit a dispute. This rule is subject to change on a case-by-case basis and at Admin's discretion. No custom sprays of any kind are allowed from the moment of joining the server, especially those with pornographic or demeaning content. Players who use custom sprays may be punished according to the unsportsmanlike conduct rules. Tactical use of sprays (such as sprays that resemble an object of the game such as player models, gun models, etc) is seen as exploiting and will be dealt with as other exploits. Since sprays do not always show in demos, you must take a screenshot of sprays if you intend to dispute. If you do not have a screenshot and spray does not show in the demo, your dispute will be thrown out. Default sprays are legal. Before each round(during the pre-match period), a screenshot round is required to help ensure fair play by both teams. Both teams need to peacefully meet at a location on the map to take the required screenshots. Each player is responsible for taking any number of screenshots which includes a TF2 model from each member of the opposing team. Also, the scoreboard (default key is "tab") and net_graph 1 (type "net_graph 1" in console) are both required to be enabled for each these screenshots. Captains from both teams are required to take additional screenshots. Before the match starts, the hosting team's captain must take an "rcon status" screenshot (type "rcon status" in the console and take a screenshot of it) and the visiting captain must take a status screenshot (type "status" in the console and take a screenshot of it). Additionally, the captain on both teams must take end of round screenshots of the scoreboard. All screenshots must be taken with the in game "jpeg" command (default key is "F5") and are required to be kept by all players for a minimum of two weeks. Players who do not submit screenshots or submit altered screenshots when requested by The Sniper League staff will be subject to the penalties outlined in Demo Requirements. Screenshot Summary:
NOTE: HLTV DEMOS ARE NOT REPLACEMENTS FOR PLAYER DEMOS. Every player is required to take client demos of every match. Demos are to be held for a minimum of TWO weeks after the match date. A separate demo must be taken for each round of play. The demo MUST be started prior to the screenshot rounds. Once the first round is over, stop your demo and start a new one with a slightly modified name to ensure you do not overwrite your first round demo. Once everyone is recording their second demo, you may start the second round screenshot round. If a substitute player is brought in during play, it is required for them to get an additional screenshot round immediately after the first round or the match. Please see 3.7 - Substitutions for more information. Demos are to be handed over to a Sniper League staff upon request, where they will be subject to review by multiple Sniper League staff. 1st Offense - TWO week suspension of player involved. Team forfeits match. 2nd Offense - FOUR week suspension of player involved. Team forfeits match. 3rd Offense - Season suspension of player involved. Team forfeits match. Additionally, once a match has concluded and been reported, Sniper League staff may launch their own investigation. Players will be required to submit demos, if requested, to Sniper League staff at anytime during the 2 week "demo retainer" timeframe for the purpose of investigating player activity after the match has been reported. These demos that are requested will be reviewed by the league admin. If players are found in violation of any set rules they will be held accountable for those actions. Punishment for those actions may vary depending on the nature of the issue. Teams where the player competed on will not be subject to any punishment but this may also vary dependent on the severity of the issue. Should Sniper League find, during these random materials requests, that the score for the match was reported incorrectly or otherwise falsified, the match is subject to an overturn and/or becoming a forfeit. Any points and rounds associated with the change will also be accounted for accordingly. Demo Commands: record demofilename stop playdemo demofilename Demos are saved in a similar directory with the file extension .dem: Steam\SteamApps\account_name\team fortress 2\tf Members must be on the roster by Monday of each week’s matches to be eligible for play. If a team cannot field at least FOUR members, they must forfeit the match. Teams may NOT agree to play with more than FOUR players per team. It is the responsibility of the opposing team to check the eligibility of the players from the other team. It is a good idea to have a copy of the other team’s roster available to review this at match time. If a team fields an ineligible player, it is the responsibility of the opponent to refuse this player and notify an admin. If this is discovered AFTER the match has been played then neither team has grounds for a dispute. However, if after the match a team discovers a player on the opposing team was a smurf (rostered on a different team) or suspended player, the team is still allowed to dispute the match results. Rosters will be locked the Monday of Week 7. Only team leaders or captains are allowed to use public in-game messages (messagemode1 or mm1) within a game. This rule also applies when dead. Use of mm1 by any member but the leader or captain could result in a loss of rounds as Unsportsmanlike conduct. Other team members must only use team messages (messagemode2 or mm2) while in the game. Only two captains from each team can use mm1 before and during the match. However, any amount of captains are allowed to participate in a match. There is no limit to how many captains may be on a team, but keep in mind that only two of them are allowed to use mm1. The team that wins the most rounds after 2 rounds are considered the winner of the match. If a team leaves the match early the score will be adjusted to reflect a complete match. Since accurately reporting scores affects the playoff seeds, founders and/or captains of a team who reports the score incorrectly will be suspended for at least 15 days. Scores will be reported in the follwing manner: • Rounds: Each team plays best two out of three15 minute rounds. Win more round than the other team to win the match • How to Win: Highest score determines a winner. Score is determined by summing the points of each player per round. • Overtime: In case of a tie, a third round will be played. The score of the third round will be tallied with the results of the first two rounds. In the event of a tie game an overtime round will be played. The round time is 15 minutes, played in the same format as previous rounds. If a match is missed for any reason approved by an admin, a match may be made up when the two teams can agree to a time. These matches have until Week 6 to be finished, after this a match cannot be made up for any reason. The intentional use of map and/or game exploits to give your team an advantage during a match is prohibited. Use of flaws in maps is illegal as determined by Team Fortress 2 staff. Any disputes regarding game play, exploits, cheating or tactics must be submitted via a dispute along with proof of the occurrence and a detailed description including the associated times. If this is not included, the dispute will be thrown out. All Team Fortress 2 game play in Sniper League is to be perceived as tasteful and fair. Exploiting the game is illegal and will be considered cheating if used in a match. Do not assume that the use of a bug or game engine flaw is legal. Contact Team Fortress 2 staff if you have any questions. The use of CVAR’s that give any player an unfair advantage over another player is not allowed during match play. An example of allowable CVAR’s would be an FPS tweak such as removing dead bodies. An example of an illegal CVAR would be turning off an environmental part of the game such as fog or rain which would clearly give the player an advantage over another. Texture tweaks that in turn change the behavior of hit boxes are not acceptable. Basically common sense is required as to what would be deemed legal or illegal. The decision lies with the Sniper League staff and the use of an illegal CVAR will be considered a game exploit. Non compliance with these rules may result in a forfeit loss or being dropped from the league. Sniper League staff may be available to spectate and referee matches if a team desires. Requests for a referee should be posted to the Team Fortress 2 staff as early as possible so arrangements can be made. There are no guarantees that an admin will be available to spectate a match, we will try however. Sniper League staff reserve the right to observe any Sniper match without prior notification or approval. The admin's identity can be verified by contacting them on IRC during the match or validating their Steam ID. Any attempt to impersonate Sniper League staff will result in a permanent ban.
The playoffs will be played in a single elimination tournament.
Rescheduling Dates can only be rescheduled on a different night (prior) to the match night as long as both teams agree and the admins are contacted by email 24 hours in advance. Team Rest If your team chooses to rest or go “inactive” your options are: Team Roster Management Each team is to have the minimum amount of players as determined by the specific League rules. Sniper League Team Rosters will be CLOSED on a night determined by Sniper League staff. Check your league specific rules regarding Roster Locks. Match Eligibility Members must be on the roster by Monday of each weeks matches to be eligible for play. Server Crashes In the event of a server crash, if both teams can agree upon the remaining time and score, the map will be restarted with the remaining time and score intact. If there is a dispute the entire map will be restarted. In the event that a team loses a player due to connectivity issues, (or his Mom/Dad tells him to get the hell off the PC...LOL) the team may substitute the player immediately with someone from their roster. Substitute players, brought in during match, that are not eligible players, will force an immediate forfeiture on the part of the team they were playing for. Punctuality Teams are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any team that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time will forfeit the match. Sportsmanship and Cheating Un-sportsmanlike conduct during matches will not be tolerated by the SL. If an admin is called in to resolve an issue regarding un-sportsmanlike conduct the judgment/punishment will be swift, efficient and final. We here at the SL suggest you conduct yourselves accordingly. See the specific ladder areas by this name for the specifics for that ladder and game. Smurfing/Ringing/Double Clanning Policy Smurfing/Ringing/Double Clanning is signing up for more than one team (or the same team) in the same League, either under the same name, or a different name. It is also the act of playing for a team you are not registered to play for, under a false identity. Team Management Teams have one (1) Owner and any number of Captains. Captains are assigned at a League level. Founders are captains on all Leagues. The team Founder should determine who should be in charge of issuing challenges per League and maintaining the team information. Multiple team captains can be assigned to perform such duties. Match Reporting and Disputes Once a match has started, it is understood that both teams agree to the terms of the match (number of players, time limit, rosters, etc). If there is a disagreement of match terms AFTER match completion, the disagreement will be thrown out. Failure to Appear For each league there is a minimum number of players needed to proceed with a match. Teams should have the minimum number of players on the appropriate server no later than 15 minutes after the scheduled match time. Failure to meet this requirement will result in an immediate forfeit against the non-compliant party. Both teams should be ready to play no later than 30 minutes from the scheduled match time (Unless agreed upon by both parties). Failure to agree to start the match at this time will result in forfeiture by the non-compliant party. A SL admin should be contacted immediately (mIRC - #sniperleague) for a ruling to be made. Server Choice Server choice must be communicated 24 hours prior to match time. Failure to keep these deadlines may result in your forfeit of these options at the opposing team’s (and admins) discretion. It is each team’s responsibility to provide a server for the rounds that they are responsible for. If a team cannot supply a server they are to use the server there opponent has supplied. If neither team can supply a usable server on a match night then the match will be canceled and both teams will not receive points. League Map Schedule The Map Schedule for the Leagues are to be strictly adhered too. Teams are not allowed to play any other maps than the one listed for that weeks play. HACKING SL has a ZERO tolerance policy regarding Game Hacking. This rule covers players who use code to manipulate a particular game for the purpose of gaining an unfair advantage over other teams and players. Wallhacks, speedhacks and aimbots are just examples of the types of cheats covered by this rule. 3. Hacking bans from other leagues: - The SL reserves the right to accept bans from other leagues depending on the evidence given, and will make a decision on a case by case basis. 4. VAC Bans. - VAC bans will result in a permanent ban from the league on all accounts and IP. * The SL reserves the right to vary the punishment by the severity of the offense. PLEASE NOTE ****League Specific rules superceed the corresponding general League rules.**** |